GTA V Redux, The Ambitious Mod Set To Revamp The Entire Game, To Be Available in Late August
GTA Five Redux, The Aggressive Mod Ready To Revamp The Unabridged Game, To Be Available in Belatedly August
A couple of days ago we reported on GTA Five Redux, stating that the ambitious mod for the latest M Theft Automobile installment was very close to release.
Now it'south official: the mod developed by Josh Romito will exist out on Baronial 26th. While the nearly noticeable improvements are probably in the game's graphics (which includes re-written weather, simulated global illumination, volumetric lighting and more than), there are also plenty of gameplay enhancements ranging from reworked police to an improved melee and ranged gainsay (with realistic recoil), increased random game events and reworked handling for vehicles.
Here's the full list of changes brought past GTA Five Redux. Of course, since there isn't any official support for mods this will only be available to PC users; the creator warns that in that location will be a 5-10 FPS driblet when compared to the vanilla version of the game, then go on that in listen if you download GTA V Redux.
Visuals
Weather SYSTEM +
- 100% re-written weather condition files from scratch, without a detail over-looked. All weathers have been carefully crafted to provide stunning sunrise/sunset, as well as mid mean solar day and dark time. All weathers are made to blend naturally, and create an image that will get out yous breathless.
- Simulated global illumination.
- Perfect shadow cascades, with extended distance and intensity.
- Make new timecycle modifiers providing stunning tonemapping for both third and 1st person views.
- Lowered and re-configured fog for natural, yet revealing landscapes with a perfect atmospheric touch.
- Lowered lens artifacts, removed chromatic abnormality, noise, and environmental blur for a clean view.
- Added brand new move blur, DOF effects, and additional bokeh, for that moving picture perfect await.
- Newly added volumetric lighting for all times of day.
- Brand new weather particle effects, including totally original atmospheric mist/fog, pollen particles, dust, and wind debris.
- Individually crafted direct light for each and every trunk of water in the game. Providing the best looking water to engagement!
- More than location based timecycle edits to give that custom touch to specific area'south in the city and country side.
- Express city light pollution for dark time.
- 100% custom deject hats, cycles, and colors.
- Additional color correction and postfx applied to each conditions separately, to allow for the perfect residual.
- Make new hbao settings, removing odd light bubbling and other bugs.
- Corrected coronas with a brand new texture, thresholds, and exposure limits.
- Increased and fine tuned global reflections.
- Extended street low-cal lod distance and HDR.
- Massively improved terrain tessellation, calculation particular to the environment that has never been seen before.
- Removed all character color toning from special abilites, to character switch cam, to weapon wheel, etc.
- Added multiple make new weathers into the cycle of the atmospheric condition organisation. Creating an e'er irresolute and natural cycle, leaving everyday with a new transition and experience.
- Removed color toning when "focusing" on objectives.
- Removed sniper lens and all other lens colour toning.
RESHADE+ENB
- Only the best that ReShade has to offering. Perfect color correction, bloom, tonemapping, and more.
- xv+ ReShade options to custom the look of your game to your own preference:
- Redux original
- Redux light
- The LUT
- POV manner
- ULTRA V1
- ULTRA V2
- ULTRA V3
- Filmic
- Deep & Rich
- Dark & Realistic
- Who's blueish?
- AND MORE!
- Alternate presets in older versions of ReShade for those who cannot runReShade two.0.
- Contradistinct sky intensity, sun intensity and colors, star visibility, moon colors, chrome reflections, vehicle metallic and drinking glass reflections, wheel and rim reflections, vehicle front and back light intensity, spot intensity, h2o reflections and low-cal sprites, all through the use of the ENB external shader.
- Alternate guide to even further custom the look of your game through the provided enb and reshade shaders.
TEXTURES
- Brand new, real life, company textures for billboards, commercial vehicles, trailers, bus stops, and taxi ads.
- Roads! - (more often than not) All road textures are being replaced, with 100% custom normal and specular map textures. Including road damages, cross walks, sidewalks, curbs, barriers, and more than.
- Make new damage overlay texture.
- New textures for all ground debris, including pop bottles/cans, newspapers, letter scraps etc.
- Muzzle wink, tracers, debris and other subversive/weapon related textures.
- Brand new vehicle clay textures.
- Contradistinct all headlight textures, removing the quondam and ugly yellow light with more natural colors.
- Custom basis and rock for large parts of the countryside.
- 4k textures: Plants, tree'south, bushes, grass, fire, explosions, particle furnishings, h2o, clouds, sky dome, and more!
Furnishings
- Greatly increased particle count for all related furnishings.
- All environmental particle effects are at present active.
- Ground debris blows with natural forcefulness.
- Leaves fall from tree's, bushes, shrubs, and palms with much more consistency.
- Paper and garbage blow from trash trucks at a higher charge per unit and density.
- Water splash effects manipulated for more realistic reactions.
- All tire and wheel effects have been altered and increased. (water, mud, dirst, grit, grass, burnout, blood, etc)
- Fully contradistinct claret effects. Larger entry and exit wound claret spurts.
- Altered claret animations for improved speed, and spread.
- Adjusted the color of all claret particles for a more natural entreatment.
Game Enhancements
Police force SYSTEM
- 100% re-configured wanted sytem, assuasive for 5 star armed forces with tanks, four star fbi, 3 star swat, and more!
- New, previously un-used constabulary enforcement vehicles added to dispatch. (multiple dissimilar helicopters, armed forces vehicles, tanks, undercover, etc)
- Officers and military now have new tactics and skill, more advanced weapon load outs, new ai capabilities, and more than!
- Female police added to acceleration, too every bit other un-used character models.
WEAPONS. MELEE. EXPLOSIONS. Damage
- Brand new weapon recoil for realistic weapon feedback.
- New rate of fire for all weapons, close to real life counter part.
- Much farther weapon distance, with realistic bullet speeds, and drop distance. (hardly noticeable but but right)
- New reload times, animations, and proper ammo/clip sizes.
- Much farther lock on altitude, bullets are now a projectile instead of instant hitting.
- All rockets travel much farther, and volition not detonate unless they make contact within 800 meters.
- Make new weapon smoke, cage flash, and barrel trail effects, for both the player and ai.
- All aerial vehicles with rockets, fire them at a near semi-auto charge per unit.
- New blast radius for explosions, including damage limits, shock wave distance and power.
- Melee fighting has been improved to let enemies to counter more, accept more than impairment, throw faster punches and dodge.
- All playable characters are at present 70% MORE likely to punch, rather than kicking.
- Peds and enemies can now take more bullets! Shots from behind are no longer instant kill (unless head-shots).
- Some materials can now be shot through (thin woods, thin metal, plants, drywall, plastics etc.
- New breakable objects and destruction animations.
POPULATION. RANDOM EVENTS. PEDESTRIAN AI
- 100% re-configured population levels, with options to customize to your liking.
- Brand new pedestrian spawning, adding story-line characters into the natural population.
- More and varying police at present spawn on the streets and hunt down criminals! Lookout out!
- Fluctuating population levels between different times of day and location.
- Brand new vehicle spawning, and the addition of all dlc vehicles into the sopawn cycles.
- Now see up to 8 police cars with helicopters chasing down ai criminals in the city!
- Random events and law-breaking happen much more frequently.
- Highly increased scenario pedestrians to add more life to the city! ( derinking coffee, eating, walking dogs, jogging, hiking, general activeness, etc)
- All pedestrians react much different, with much larger variation. Depending on the private you approach, reactions will different.
- Ai handles car crashes, popped tires, violence, destruction and death, while behind the wheel, different. Enjoy the Shocking reactons!
- Trains now travel much faster!
VEHICLES
- Make new handling for EVERY Unmarried VEHICLE IN THE GAME! (Including heli's, planes, boats, etc)
- Corrected suspension and weight of vehicles.
- Adapted superlative speed, gear ratio's, and bulldoze inertia.
- Modified all damage and deformation limits to provide astonishing crashes.
- New brake forcefulness and drift capabilities.
- New tire friction and traction when on different surfaces. (pavement, dirt, grass, wet/dry out, etc.)
- Increased headlight distances, for both low beam and loftier beam.
RAGDOLL. EUPHORIA. PHYSICS
- Make new ragdoll and euphoria effects similar to Gta iv with a custom twist.
- Bullet victims now react with realistic movement and reactions, reaching for injured area's and stumbling and falling naturally.
- Bulk of bullet strength removed to allow natural looking ragdoll collapse.
- Falling peds now gravitate towards any and all objects to aid them stay upwardly.
- Flag and cloth physics have been slightly altered to provide smoother movement.
- Vehicle crashes now react equally they should, vehicles move and collide with natural laws of gravity and reactions.
- Current of air physic reactions of all plants has been drastically contradistinct to provide realistic motion.
OTHER/MISCELLANEOUS
- Removed flashing from all "selection-upwardly" objects (cash, wallets, all weapons, armour etc), and replaced cash with leather wallets!
- Player tin can fall from a higher distance before going ragdoll and taking damage on bear on.
- Player move capabilities have been slightly improved to allow more than automatic traversal of pocket-size objects and ledges.
- Plant density dramatically increased. (plants are spaced differently and color toned differently equally well)
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Source: https://wccftech.com/gta-v-redux-ambitious-mod-set-revamp-entire-game-available-late-august/
Posted by: schneidereself1954.blogspot.com
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